Chair Entertainment, owners and developers of the insanely popular Infinity Blade franchise, has officially announced its decision to cancel the third installment of the series. Infinity Blade: Dungeons will not be making its way to the App Store. Ever.
The decision has taken many by surprise, since it cannot simply be a money-motivated move. The first title in the series made $30 million by the time 2012 came around. Sadly, there’s no real inside story on why it was cancelled. No deep troubles, or arguments are being spoken of. Co-founder and Creative Director, Donald Mustard simply stated:
“When the studio that was working on [Dungeons] was closed, the game was canceled. That’s really all I can say.”
Thankfully, this does not spell doom for the Infinity Blade series.
“There’s more we at Chair are totally planning to do in the Infinity Blade universe. More Games, more books, maybe even other products. And we are very excited about that.”
I can’t wait to see what Chair has up its sleeve for the future of Infinity Blade, even if it means waiting a little while longer for the third title in the franchise to come along. When the very first game launched, it was a huge innovation – not only in the graphics department – but also in its intuitive control system. It was one of the first games not to include virtual buttons and controls on screen. Instead, swiping a finger in different directions would do all the work for you. A control system which has been copied in hundreds of game titles since.
Whatever’s coming next, I’m sure it’s going to be awesome.